// import { Scene } from "../../../../../Core/Module/Entity/Scene";
// import { EventSystem } from "../../../../../Core/Module/EventSystem/EventSystem";
// import { Log } from "../../../../../Core/Module/Log/Log";
// import { Wait_SceneChangeFinish } from "../../../../Model/Client/Demo/Scene/Wait_SceneChangeFinish";
// import { SessionComponent } from "../../../../Model/Client/Demo/Session/SessionComponent";
// import { PlayerComponent } from "../../../../Model/Client/Demo/Unit/PlayerComponent";
// import { C2G_EnterMap, G2C_EnterMap } from "../../../../Model/Generate/Share/Message/OuterMessage_C_10001";
// import { EventType } from "../../../../Model/Share/Demo/EventType";
// import { ObjectWait } from "../../../../Model/Share/Module/ObjectWait/ObjectWait";

// export class EnterMapHelper {

//     public static async EnterMapAsync(clientScene: Scene) {
//         try {
//             const g2CEnterMap = await clientScene.GetComponent<SessionComponent>(SessionComponent).Session.Call(new C2G_EnterMap()) as G2C_EnterMap;
//             clientScene.GetComponent<PlayerComponent>(PlayerComponent).MyId = g2CEnterMap.MyId;
//             // 等待场景切换完成
//             await clientScene.GetComponent<ObjectWait>(ObjectWait).Wait<Wait_SceneChangeFinish>(Wait_SceneChangeFinish);
//             EventSystem.Instance.Publish(clientScene, new EventType.EnterMapFinish());
//         } catch (e) {
//             Log.Error(e);
//         }
//     }

// }